![]() However, Giga Bowser's variation in Smash 4 and Ultimate still lacks any collateral damage properties. Ultimate, Bowser's Flying Slam can also deal collateral damage to fighters who are caught in the crossfire of the slam. Because of the significant leap upon grabbing an opponent, it can also be used as a situational recovery move or sacrificial KO, the latter of which is colloquially known as a Bowsercide. Thus, the higher Bowser's percentage, the less control he has, and vice versa. However, as Bowser and his opponent's percentage difference increases, each player gains some amount of control over the trajectory. Since foes in the Subspace Emissary cannot be grabbed by special moves, Bowser won't transition to flying slam, instead dealing minor damage with the claw swipe, reminiscent of the Koopa Klaw of old.ĭuring the suplex, Bowser's air movement can be controlled greatly. Functionally, Koopa Klaw and Flying Slam are completely different moves. Thus, there is no grab segment, nor do the forward or back throws exist. However, the similarities end there: it lacks a hitbox outside of the grab range, it cannot be mashed out of, and once the grab connects, it automatically transitions to a flying body slam. ![]() Flying Slam is essentially the same move as Koopa Klaw from Melee when starting, involving Bowser clawing at the opponent.
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